Trained architect, experienced scenographer and passionate artist, I conceptualize, design, build and illustrate CG environments for the cultural and creative industries to deliver fictional spaces that project audiences into fascinating sensitive experiences.
Concept & visual development.
Taking a space concept out of the shadows of the imagination thanks to the light of concept arts, thumbnails, color scripts, story board ... Imagine a new experience to offer.
Architecture, environment, scenography & production design.
Combine spatiality, light, proportions and architectural expertise to develop an evocative architectural and production design conveying the essence of your creation. Make the experience meaningful, engaging and memorable.
Real-time, offline rendered & still computer generated environments.
Create the most suitable tools for the concretization of fictional space in our reality, whether it is an ultra-detailed virtual production, an abstract art installation or a video game environement art. Make the experience tangible.
3D, video, image and text resources to help build & understand computer generated environment.
Allow everyone to assemble their own fictional environment by providing a range of technical and architectural tools and knowledge: 3D model, material, tutorial, architectural analysis ... Make the experience collective.
Real time, offline rendered & still representation of an existing space concept.
Offer architects and any other creatives the opportunity to visualize their unbuilt architecture and to transcribe the essence of their project through image, animation or virtual visit.